Effects (particle effects) - data charts
These are collapsible charts for the Particle effects for papillon breedables in second life
Move the slider at the bottom of this chart to see more information
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AOE= AREA OF EFFECT (this will with in meters)
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UNK = unknown (not known)
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Different type of effects
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Ascending -Particles start at the bottom then trickle upwards (symphony effect)
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Descending - particles start at the top and trickle down (sparkles effect)
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Poofing - Particles start in the center then disappear for a timed amount (bats effect)
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Central- particles start in the center (aura effect)
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orbital- this effect starts from the center of the breedable (where the scripts are at) and will poof off in multiple directions. Some of these appear to have a spinning behavior on them as well.
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Pulsating- Particles that start in the center then move the particle quickly (nova effect)
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Multi-effect - particles that have more than 1 particle emitting from it (rockstar effect)
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Hovering-these particles are normally only Tintable and their behavior is that they linger over the top of the breedable-towards the center, then poof very strongly and linger for a long while, then proceed to face away slowly.
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Multiple- this will be many different textures in 1 particle. this will also have deferent type of behavior along with it (i.e.: poofer, ascending, descending etc.) along with it.
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Tintable- these will also be many different textures but will be colorable to the RGB of the breedable itself. this will also be in every poofer type mentioned above.
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non tinted- These will be specific texture(s) for the particle(s) itself and will be multi colored/multi textured and cannot be tinted with a color. its hardwired that way. also be in every poofer type mentioned above.
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click here to go back to the effects page that shows the particle effect photo gallery