What are classes?
Classes are jobs that your bugs do that are HARD SET JOBS (their base jobs and are hard wired in their code) that the bugs will do for your garden.
Classes DO have the ability to pass to their offspring. However some classes are harder to pass on to their off spring than others.
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Also as your bugs TIER (get older) they do get better as they breed with potential more mutations that would normally be hard to acquire on lower TIER levels and help the garden more​​
note: that:
M+ = Morale
L+=Loyalty
F+=Food
S+=Mutations
Classes
this is where you will see the different classes in a chart. Some of these have unlock chains- or are unlock chain starters.
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This explains what does what-so you can make a more informative decision on what you want for your gardens
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Lisha's note to ALL:
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Some of these require a CERTAIN mutation percentage CHANCE that your garden puts out for them to be unlocked. SO if you are NOT getting the unlocks then you might want to consider doing things to improve your mutation chance in your garden.
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Also MUTATION CHANCE is not the percentage on the un-birthed bug. its the over all mutation of your garden as a whole.
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DO NOT confuse Racial Class, ARCHTYPES and Racial type they are 3 different things
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base class - is the starting (non classed) part of the breedable-basically, its the over all name of the type of bug that you are starting with. This will have its starting function as that breedable type
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CHART KEY:
BLANK VALUES = non-existent or
unknown values
✓ =YES to a specific value
Note: Classes with locked genetics (only a flutter with the class or their direct offspring can make another) – Dreamer, Gardener, Paladin, Assassin, Reaper, Mystic, Druid of the North, Paragon, Saint, Witch, Wizard
Racial Classes (ONLY IMPLIES FOR BUGS)
Feel free to toggle the arrows and use the search box to find any other information. IN THIS CHART!